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Offline RPGs – a useful learning tool?

In a world in which we seem increasingly obsessed with the technological, there has been something of a resurgence of the physical. Vinyl, despite being an emphatically analogue product, sells in ever-greater volumes. It seems that the same is true of Role Playing Games, or RPGs.

Whilst many will only be familiar with these from their digital forms such as the Legend of Zelda, the precursor to these online adventures was much more rudimentary; dice, paper, and a collection of hard-copy resources; rule books, expansionary information and so forth.

These too are seeing something of a resurgence, as ideas around the so-called ‘geek’ pursuits and culture has changed and become more mainstream, aided in no small part by social media’s ease of finding those with common interests.

I recently attended an event in a popular local ale house, Leeds’ pre-eminent craft ale house before craft ale was a thing. The place has never been more popular and busier than it is now, and dedicates it’s Tuesday evening to a regular Dungeons & Dragons club.

Having gone along as an observer, it was interesting to see how much imagination was involved in the proceedings, lead by the Dungeon Master – essentially waving stories in response to the actions of the participants, and refreshing to see face-to-face online social interaction turn into offline.